Scrub through your footage a few times to ensure the particle generator is correctly placed in the 3D scene. Expand the Producer settings and position it in 3D space directly at the position where the first explosion strikes the building. Then apply the CC Particle World effect to the solid. In the Building Comp create a new solid and call it ‘Debris Particles’. This way the Skyline Matte layer we set up in the first part is applied to all destruction elements to ensure that these elements sit behind the buildings in the foreground. We want to add any new destruction elements into this composition rather than into the parent Building Destruction comp. Next, go back into the Building Comp we set up in the first part of this tutorial. I called this composition ‘Concrete Particle Comp’. Since my building is fairly grey and seems to be made out of concrete I am using a simple concrete texture.Īdd this texture into a new composition in After Effects and mask out a rough shape of a fragment that might break off the building. You want to get an image of a material that matches the building you added into the scene in the first part of this tutorial. However, before we can add this effect, we need to prepare a texture that we want to use for our particles. To add falling debris to our building destruction, we will be using the CC Particle World effect available in Adobe After effects.
ADOBE AFTER EFFECTS CC PARTICLE WORLD HOW TO
In the second part I will show you how to add more destruction effects like debris, smoke and lighting to finish off this cool visual effect! Adding Debris to the Building Explosions In the last part of my After Effects building destruction tutorial I showed you how to track your footage, create a fake building and add some explosions into your scene to blow it up.